2018年3月26日 星期一

Week03老王

滑鼠(Mouse) 鍵盤(Keyboard)移動(Move)

複習GLUT
#include <GL/glut.h> 
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glutSolidTeapot(0.3); 

    glutSwapBuffers();

}
int main(int argc ,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("Week03_Mouse操作");


    glutDisplayFunc(display);
    ///glutMouseFunc(mouse); 
    ///glutMotionFunc(motion);  
  
    glutMainLoop();  
}


#include <GL/glut.h>void display(){    glClearColor(1,1,0,1);    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glColor3f(0,1,0);    glutSolidTeapot(0.3);    glutSwapBuffers();}int main(int argc ,char **argv){    glutInit(&argc,argv);    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);    glutCreateWindow("Week03_Mouse操作");    glutDisplayFunc(display);    ///glutMouseFunc(mouse);    ///glutMotionFunc(motion);    glutMainLoop();}

#include <GL/glut.h>void display(){    glClearColor(1,1,0,1);    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glColor3f(0,1,0);    glutSolidTeapot(0.3);    glutSwapBuffers();}#include <stdio.h>void mouse(int button, int state,int x, int y){    printf("%d %d %d %d\n",button,state,x,y);}int main(int argc ,char **argv){    glutInit(&argc,argv);    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);    glutCreateWindow("Week03_Mouse操作");    glutDisplayFunc(display);    ///glutMouseFunc(mouse);    ///glutMotionFunc(motion);    glutMainLoop();}
#include <GL/glut.h>
void display()
{
    glClearColor(1,1,0, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(0,1,0);
    glutSolidTeapot(0.3);

    glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x, int y)
{
    if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
int main(int argc ,char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week03_Mouse操作");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    ///glutMotionFunc(motion);
    glutMainLoop();
}
#include <GL/glut.h>
void display()
{
    glClearColor(1,1,0, 1);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glColor3f(0,1,0);
    glutSolidTeapot(0.3);
    glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x, int y)
{
    if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x, int y)
{
    printf("%d %d\n", x, y);
}
int main(int argc ,char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week03_Mouse操作");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}
#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glTranslatef(teapotX, teapotY, 0);
        glutSolidTeapot(0.3);
    glPopMatrix();
    glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x, int y)
{
    if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x, int y)
{
    teapotX= (x-150)/150.0; teapotY=-(y-150)/150.0;
    printf("%d %d\n", x, y);
    glutPostRedisplay();
}
int main(int argc ,char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("Week03_Mouse操作");

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutMainLoop();
}

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