滑鼠(Mouse) 鍵盤(Keyboard)移動(Move)
複習GLUT
#include <GL/glut.h> void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc ,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("Week03_Mouse操作");
glutDisplayFunc(display);
///glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>void display(){ glClearColor(1,1,0,1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0,1,0); glutSolidTeapot(0.3); glutSwapBuffers();}int main(int argc ,char **argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); glutCreateWindow("Week03_Mouse操作"); glutDisplayFunc(display); ///glutMouseFunc(mouse); ///glutMotionFunc(motion); glutMainLoop();}
#include <GL/glut.h>void display(){ glClearColor(1,1,0,1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(0,1,0); glutSolidTeapot(0.3); glutSwapBuffers();}#include <stdio.h>void mouse(int button, int state,int x, int y){ printf("%d %d %d %d\n",button,state,x,y);}int main(int argc ,char **argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); glutCreateWindow("Week03_Mouse操作"); glutDisplayFunc(display); ///glutMouseFunc(mouse); ///glutMotionFunc(motion); glutMainLoop();}
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
int main(int argc ,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03_Mouse操作");
glutDisplayFunc(display);
glutMouseFunc(mouse);
///glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x, int y)
{
printf("%d %d\n", x, y);
}
int main(int argc ,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03_Mouse操作");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x, int y)
{
teapotX= (x-150)/150.0; teapotY=-(y-150)/150.0;
printf("%d %d\n", x, y);
glutPostRedisplay();
}
int main(int argc ,char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03_Mouse操作");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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