基本架構
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMainLoop();
}
mouse印程式碼
#include <stdio.h>void mouse(int button, int state,int x,int y)
{
if(state==GLUT_DOWN)printf("glVert2f(%f,%f);\n",(x-150)/150.0,-(y-150)/150.0);
}
.....
.....
...
glutMouseFunc(mouse);
MOTION
#include <GL/glut.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state,int x,int y)
{
if(state==GLUT_DOWN)printf("glVert2f(%f,%f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x,int y)
{
teapotX=(x-150)/150.0; teapotY=-(y-150)/150.0;
printf("%d %d\n",x,y);
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE |GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}



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