
解壓縮在同一目錄
(jsyeh.org/3dcg10 <<由此下載)
2.

開啟transformmation
rotation第一個欄位為旋轉(v)
後三個是x,y,z軸的旋轉軌跡(即旋轉軸)
!!!
期中考題
英文(旋轉放大位置)
角度
參數
3.

(上課截圖)

(上課截圖)

(上課截圖)

(上課截圖)
4.
(茶壺旋轉)#include <stdio.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
angle++;
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
5.
(用滑鼠旋轉,只有x軸)#include <stdio.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
}
void motion(int x,int y)
{
angle=x;
glutPostRedisplay();
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutMouseFunc(mouse);
glutMotionFunc(motion);
///glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
6.
(5.的進階,拉角度時不會重製)#include <stdio.h>
#include <GL/glut.h>
float angle=0, teapotX=0, teapotY=0;
int oldX=0,oldY=0,nowRotate=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN) nowRotate=1;
if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) nowRotate=0;
oldX=x,
oldY=y;
}
void motion(int x,int y)
{
if(nowRotate==1) angle += (x-oldX);
else
{
teapotX += (x-oldX)/150.0;
teapotY += (oldY-y)/150.0;
}
oldX=x;
oldY=y;
glutPostRedisplay();
}
int main(int argc,char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutMouseFunc(mouse);
glutMotionFunc(motion);
///glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
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