主題:移動、旋轉、縮放
範例:Transformation
PART1
到 http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/ 網站下載
Window data glut32.dll
用右手安培去旋轉判斷
右手定則 glRotatef( 角度, X軸, Y軸, Z軸);
X 軸: 正值 :右手大拇指向右,轉動向內 負值 :右手大拇指向左,轉動向外
Y 軸: 正值 :右手大拇指向上,轉動向內 負值 :右手大拇指向下,轉動向外
Z 軸: 正值 :右手大拇指向內,逆時針轉動 負
重點: 期中考80%
PART2
複製上週程式碼
修改使茶壺可用滑鼠調整旋轉
#include <stdio.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x, int y)
{
angle=x;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
///////可用滑鼠左鍵中建右鍵坐旋轉軸
#include <stdio.h>
#include <GL/glut.h>
float angle=0, teapotX=0, teapotY=0;
int oldX=0, oldy=0, nowRotate=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(button==GLUT_LEFFT_BOTTON && state==GLUT_DOWN) nowRotate=1;
if(button==GLUT_LEFFT_BOTTON && state==GLUT_DOWN) nowRotate=0;
oldX=x;
oldY=y;
}
void motion(int x, int y)
{
if(nowRotate==1) angle+=(x-oldx);
else
{
teapotY+=(x-oldX)/150.0;
teapotY+=(y-oldY)/150.0;
}
oldX=x;
oldY=y;
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}



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