下載Win32.zip / data.zip / glut32.dll
開啟Transformation.exe.
旋轉方式是原地轉
另一種方式是沿著中心點公轉


執行公轉
轉不同方向

用不同方式轉動

茶壺程式碼


移動茶壺的角度(移動中心點位置)
#include <GL/glut.h>
float angle=0;
void motion(int x, int y)
{
angle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,0,1);
glTranslatef(0.45, -0.08, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}






#include<GL/glut.h>
float angle=0;
void motion(int x,int y)
{
angle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(0.45,-0.08,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(0.45,-0.08,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.45,-0.08,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.45,-0.08,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
老師講解



移動茶壺的角度(移動中心點位置)
#include <GL/glut.h>
float angle=0;
void motion(int x, int y)
{
angle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle, 0,0,1);
glTranslatef(0.45, -0.08, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}





#include <GL/glut.h>float angle=0; void motion(int x,int y) { angle=x; glutPostRedisplay(); }void display() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glutSolidTeapot(0.3); glTranslatef(0.5,0.15,0); glRotatef(angle,0,0,1); glTranslatef(0.45,-0.08,0); glutSolidTeapot(0.3); glPopMatrix(); glutSwapBuffers();}int main(int argc, char**argv){ glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("week05_TRT"); glutDisplayFunc(display); glutMotionFunc(motion); glutMainLoop();}
老師講解

#include<GL/glut.h>
float angle=0;
void motion(int x,int y)
{
angle=x;
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(0.45,-0.08,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(0.45,-0.08,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPushMatrix();
glTranslatef(-0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.45,-0.08,0);
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(-0.5,0.15,0);
glRotatef(angle,0,0,1);
glTranslatef(-0.45,-0.08,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 TRT");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
老師講解

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