新的外掛:#include <mmsystem.h>
新的函式:(1) PlaySound("bubbs.wav",NULL,SND_ASYNC); ///不同步
(2) PlaySound("bubbs.wav",NULL,SND_SYNC); ///同步
來試著讓Hello world!撥出音樂吧~
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySound("bubbs.wav",NULL,SND_SYNC);
printf("Hello world!");
return 0;
}
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySound("bubbs.wav",NULL,SND_SYNC);
printf("Hello world!");
return 0;
}
需增加幾個步驟:
先選取專案
對專案按右鍵選取Bulid options...
到Linker settings新增winmm
這樣Hello world!就會有聲音啦~~
§因為小的選擇同步,所以會等音樂結束才會出現Hello world (。・∀・)ノ
那如果想做遊戲...
範例:打茶壺(?
#include <GL/glut.h>
#include <mmsystem.h>
static void display(void) ///畫茶壺
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.5);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y) /// 點擊滑鼠後,播放打擊聲
{
if(state == GLUT_DOWN) PlaySound("thwap2.wav",NULL,SND_ASYNC);
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{
PlaySound("bubbs.wav",NULL,SND_ASYNC); ///播放泡泡聲
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("05163021");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
執行結果:(滑鼠點擊後)

範例:打茶壺(?
#include <GL/glut.h>
#include <mmsystem.h>
static void display(void) ///畫茶壺
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.5);
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y) /// 點擊滑鼠後,播放打擊聲
{
if(state == GLUT_DOWN) PlaySound("thwap2.wav",NULL,SND_ASYNC);
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{
PlaySound("bubbs.wav",NULL,SND_ASYNC); ///播放泡泡聲
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("05163021");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glClearColor(1,1,1,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}


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