程式碼
#include <mmsystem.h>///呼叫Moltimedia多媒體系統的外掛
int main(int argc, char *argv[])
{
PlaySound("madmoo.wav", NULL, SND_ASYNC); ///播放聲音,讀入WAV檔
///PlaySound()其實就是PlaySoundA(),輸入的檔名,會是正常的ASCII字串
///三個參數,檔名,NULL, SND_ASYNC
///小心,要在working_dir工作執行目錄裡面找到他
用Hello word播聲音
#include <stdio.h>
#include <windows.h>///要有window才會認識
#include <mmsystem.h>///使用mmsystem外掛
int main()
{
PlaySound("madmoo.wav", NULL, SND_SYNC);
printf("Hello world!\n");
}
(SYNC 等聲音播完再跑其他程式 ASYNC一起跑)
聲音檔要放在專案資料夾中
build option
黃色螢光筆部分加上去
#include <mmsystem.h>///呼叫Moltimedia多媒體系統的外掛
static void key(unsigned char key, int x, int y)
{
switch (key)
{
case '1': PlaySound("Do.wav", NULL, SND_ASYNC);
break;
case '2': PlaySound("Re.wav", NULL, SND_ASYNC);
break;
case '3': PlaySound("Mi.wav", NULL, SND_ASYNC);
break;
case '4': PlaySound("Fa.wav", NULL, SND_ASYNC);
break;
case '5': PlaySound("Sol.wav", NULL, SND_ASYNC);
break;
case '6': PlaySound("La.wav", NULL, SND_ASYNC);
break;
case '7': PlaySound("Si.wav", NULL, SND_ASYNC);
break;
void mouse (int button, int state, int x, int y)
{
if(state==GLUT_DOWN)PlaySound("Shot.wav", NULL, SND_ASYNC);
///mouse要按下去才有聲音
}
int main(int argc, char *argv[])
{
//PlaySound("madmoo.wav", NULL, SND_ASYNC); ///播放聲音,讀入WAV檔
///PlaySound()555555(),輸入的檔名,會是正常的ASCII字串
///三個參數,檔名,NULL, SND_ASYNC
///小心,要在working_dir工作執行目錄裡面找到他
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutReshapeFunc(resize);
glutDisplayFunc(display);
glutKeyboardFunc(key);///要用keyboard來彈鋼琴
glutIdleFunc(idle);
glutMouseFunc(mouse);///我們要用mouse射擊!!!
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