#include <mmsystem.h>
{
PlaySoundA("hicup[1].wav",NULL,SND_ASYNC);
}
等
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("hicup[1].wav",NULL,SND_SYNC);
printf("Hello world!\n");
}
不等
#include <stdio.h>
#include <windows.h>
#include <mmsystem.h>
int main()
{
PlaySoundA("hicup[1].wav",NULL,ASND_SYNC);
printf("Hello world!\n");
}
鍵盤鋼琴
case'1':PlaySound("Do.wav",NULL, SND_ASYNC);
break;
case'2':PlaySound("Re.wav",NULL, SND_ASYNC);
break;
case'3':PlaySound("Mi.wav",NULL, SND_ASYNC);
break;
case'4':PlaySound("Fa.wav",NULL, SND_ASYNC);
break;
case'5':PlaySound("Sol.wav",NULL, SND_ASYNC);
break;
case'6':PlaySound("La.wav",NULL, SND_ASYNC);
break;
case'7':PlaySound("Si.wav",NULL, SND_ASYNC);
break;
\
槍聲
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) PlaySound("Shot.wav",NULL,SND_ASYNC);
}
....
.....
........
.....
glutMouseFunc(mouse);




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