Week13
(1)主題:寫檔,讀檔
(2)主題:控制關節
(3)主題:動作內插
TODO:File-New-Empty(ctrl-shift-N)
另存新檔(file-saveas) file.cpp
(2)
#include <stdio.h>
int main(){
FILE*fout=fopen("output.txt","w+");
printf("Hello world");
fprintf(fout,"Hello world\n");
}

TODO:fprintf("%.3f %.3f %.3f \n",angle,angle2,angle3);

TODO:(1)File-New-Project,GLUT project
老師送我們week13_main.cpp
(2)#include <GL/glut.h>
#include <stdio.h>
FILE*fout=NULL;
float angle=0;
int oldX=x;
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle+=x-oldx;
oldX=x;
if(fout==NULL){
fout=fopen("output.txt","w+");
}
fprintf(fout,"%.3f\n",angle);
printf("%.3f\n",angle);
glutPostRedisplay();
}

glutMouseFunc(mouse);
glutMotionFunc(motion);

3.按空白鍵可以錄製
4.按空白鍵可以錄製
#include <Gl/glut.h>
#include <mmsystem.h>
#include "CMP3_MCI.h"
#include <stdio.h>
FILE * fout=NULL;
FILE * fin=NULL;
CMP3_MCI myMP3;
float angle=0;
int oldX=0;
float alpha=0;
void keyboard(unsigned char key ,int x,int y)
{
if(fin==NULL){
fin = fopen("output.txt","r");
}
fscanf(fin,"%f\n",&angle);
glutPostRedisplay();
}
void mouse(int button,int state,int x,int y)
{
oldX=x;
}
void motion(int x,int y)
{
angle += x-oldX;
oldX=x;
if(fout==NULL){
fout = fopen("output.txt","w+");
}
fprintf(fout,"%.3f\n",angle);
printf("%.3f\n",angle);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.4,0,0);
glRotatef(angle,0,0,1);
glTranslatef(0.4,0,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
/*void timer(int t)
{
glutTimerFunc(50,timer,t+1);
alpha = t/100.0;
angle = alpha*90 + (1-alpha)*0;
glutPostRedisplay();
///PlaySound("Shot.wav",NULL,SND_ASYNC);
}*/
int main(int argc, char *argv[])
{
myMP3.Load("MJThriller.mp3");
myMP3.Play();
///PlaySound("BigDog.mp3", NULL, SND_ASYNC);
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
/*glutTimerFunc(1000,timer,0);*/
glClearColor(1,1,1,1);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}


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