步驟 (A) :
(1) File-New-Empty File (Ctrl-Shift-N)
另存新檔(File-SaveAs) file.cpp

(2)
#include<stdio.h>
int main()
{
FILE * fout=fopen("output.txt", "w+");
printf("Hello world\n");
fprintf(fout,"Hello world\n");
}
步驟 (B) :
#include<stdio.h>
float angle=0, angle2=10, angle3=90;
int main()
{
FILE * fout=fopen("output.txt", "w+");
fprintf(fout, "%.3f %.3f %.3f\n", angle, angle2, angle3);
}

主題(2) : 控制關節
程式碼
#include <GL/glut.h>
#include <stdio.h>
FILE * fout=NULL;
float angle=0;
int oldX=0;
void mouse(int button, int state, int x, int y)
{
oldX=x;
}
void motion(int x, int y)
{
angle += x-oldX;
oldX=x;
if(fout==NULL){
fout = fopen("output.txt", "w+");
}
fprintf(fout, "%3f\n", angle);
printf("%.3f\n", angle);
glutPostRedisplay();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidTeapot(0.3);
glPushMatrix();
glTranslatef(0.4, 0, 0);
glRotatef(angle, 0, 0, 1);
glTranslatef(0.4, 0, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
/* Program entry point */
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutMouseFunc(mouse);
glutMotionFunc(motion);
///glutReshapeFunc(resize);
glutDisplayFunc(display);
///glutKeyboardFunc(key);
///glutIdleFunc(idle);
glClearColor(1,1,1,1);
///glEnable(GL_CULL_FACE);
///glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
return EXIT_SUCCESS;
}
加入一個mouse
#include <GL/glut.h>
#include <stdio.h>
FILE * fout=NULL;
float angle=0;
int oldX=0;
void mouse(int button, int state, int x, int y)
{
oldX=x;
}
void motion(int x, int y)
{
angle += x-oldX;
oldX=x;
if(fout==NULL){
fout = fopen("output.txt", "w+");
}
fprintf(fout, "%3f\n", angle);
printf("%.3f\n", angle);
glutPostRedisplay();
}
程式碼解說(1) :

程式碼解說(2) :
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutMouseFunc(mouse);
glutMotionFunc(motion);
///glutReshapeFunc(resize);
glutDisplayFunc(display);
///glutKeyboardFunc(key);
///glutIdleFunc(idle);
glClearColor(1,1,1,1);
///glEnable(GL_CULL_FACE);
///glCullFace(GL_BACK);

執行 :

加入一個keyboard
再加程式碼
#include <GL/glut.h>
#include <stdio.h>
FILE * fout=NULL;
FILE * fin=NULL;
float angle=0;
int oldX=0;
void keyboard(unsigned char key, int x,int y)
{
if(fin==NULL){
fin=fopen("output.txt", "r");
}
fscanf(fin, "%f", &angle);
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
oldX=x;
}
void motion(int x, int y)
{
angle += x-oldX;
oldX=x;
if(fout==NULL){
fout = fopen("output.txt", "w+");
}
fprintf(fout, "%3f\n", angle);
printf("%.3f\n", angle);
glutPostRedisplay();
}
程式碼解說(1) :

程式碼解說(2) :
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(640,480);
glutInitWindowPosition(10,10);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
///glutReshapeFunc(resize);
glutDisplayFunc(display);
///glutKeyboardFunc(key);
///glutIdleFunc(idle);
glClearColor(1,1,1,1);
///glEnable(GL_CULL_FACE);
///glCullFace(GL_BACK);



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