

同學問題解決精華:

主題:滑鼠、鍵盤
part01

button 滑鼠按鍵(左中右鍵)→0=左鍵、1=中、2=右
state(滑鼠點放)→0=按下、1=放開

程式碼
#include <GL/glut.h>
void display()
{
glClearColor(1, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0, 1, 0);
glutSolidTeapot(0.3);
glutSwapBuffers();a
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
//printf("%d %d %d %d\n", button, state, x, y);
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n", (x-150)/150.0, (y-150)/150.0);
///當滑鼠點擊時
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
//glutMouseFunc(motion);
glutMainLoop();
}


程式碼
#include <GL/glut.h>
float teaportX=0, teaportY=0;
void display()
{
//glClearColor(1, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teaportX, teaportY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
//printf("%d %d %d %d\n", button, state, x, y);
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n", (x-150)/150.0, (y-150)/150.0);
}
void motion(int x, int y)
{
teaportX=(x-150)/150.0; teaportY=-(y-150)/150.0;
printf("%d %d\n", x, y);
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
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