1)
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GL_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMainLoop();
}
2) 加入滑鼠看座標
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
#include <stdio.h>
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f,%f);\n",(x-150)/150.0,-(y-150)/150.0);
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3) 拖移
#include <GL/glut.h>
float teapotX=0,teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse (int button,int state,int x,int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f,%f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x,int y)
{
teapotX=(x-150)/150.0; teapotY= -(y-150)/150.0;
printf("%d %d\n",x,y);
glutPostRedisplay();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03 Mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}

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