glPushMatrix(); ///備份矩陣
glTranslatef(x,y,z);///移動
glRotatef(angle,x,y,z);///ˊ轉動
glScalef(x,y,z);///縮放
glBegin(GL_POLYGON);///開始畫
glColor3f(r,g,b);///顏色
glVertex3f(x,y,z);///頂點
glEnd();///結束畫
glPopMatrix();///還原矩陣
NO.01 加入旋轉程式碼
#include<stdio.h>
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glRotatef(angle,0,0,1);///旋轉angle度
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
printf("%.1f\n",angle);
angle++;///每次角度+1度
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutIdleFunc(display);///此函數是代表運算有空時才畫一圖形而旋轉,會視運算速度影響旋轉速度
glutDisplayFunc(display);
glutMainLoop();
}
NO.02 加入用滑鼠控制旋轉
#include<stdio.h>
#include<GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
///printf("%.1f\n",angle);
///angle++;
}
void mouse(int button, int state, int x, int y)
{
}
void motion(int x, int y)
{///當mouse再拖曳motion時
angle=x;///去改變angle值
glutPostRedisplay();請畫面重畫
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutMouseFunc(mouse);
glutMotionFunc(motion);
///glutIdleFunc(display);
glutDisplayFunc(display);
glutMainLoop();
}
NO.03 加入移動控制以及更新更好的程式
#include<stdio.h>
#include<GL/glut.h>
float angle=0, teapotX=0, teapotY=0;///加上移動座標
int oldX=0, oldY=0, nowRotate=0;///0: translate, 1: rotate
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);///把轉完的茶壺再做移動
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN) nowRotate=1;///如果是右鍵,就旋轉
if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) nowRotate=0;///如果是左鍵,就移動
oldX=x; oldY=y;///按下去時,把oldX,oldY記起來
}
void motion(int x, int y)
{
if(nowRotate==1) angle += (x-oldX);///加上改變量
else
{
teapotX += (x-oldX)/150.0;加上改變量
teapotY += (oldY-y)/150.0;加上改變量
}
oldX=x; oldY=y;做完計算時,把oldX,oldY記起來
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutDisplayFunc(display);
glutMainLoop();
}
沒有留言:
張貼留言