1.試 glRoatatef (角度, x軸, y軸, z軸)
(OpenGL)(float) ↳ ↳ ↳各種旋轉軸
2.期中考考題
3.練習旋轉的程式
#include <stdio.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glRotatef(angle, 0,0,1);///旋轉angle度
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
printf("%.1f\n", angle);
angle++;///每次角度加1
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutIdleFunc(display);///很閒/Idle,去重畫
glutDisplayFunc(display);
glutMainLoop();
}
4.利用滑鼠拖曳,旋轉
#include <stdio.h>
#include <GL/glut.h>
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();///備份矩陣
glRotatef(angle, 0,0,1);///旋轉angle度
glutSolidTeapot(0.3);
glPopMatrix();///還原矩陣
glutSwapBuffers();
///printf("%.1f\n", angle);
///angle++;///每次角度加1
}
void mouse(int button, int state, int x, int y)
{
}
void motion(int x, int y)
{///Now: 當mouse在拖曳motion時,
angle=x;///Now: 去改變angle值
glutPostRedisplay();///請重面重畫
}
int main(int argc, char*argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week04 transformation");
glutMouseFunc(mouse);///Now: mouse
glutMotionFunc(motion);///Now: motion
///Now: glutIdleFunc(display);///很閒/Idle,去重畫
glutDisplayFunc(display);
glutMainLoop();
}





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