void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03 mouse操作");
glutDisplayFunc(display);
glutMainLoop();
}
2.色彩+滑鼠
#include <GL/glut.h>
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03 mouse操作");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
3.移動+顯示座標
#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
glClearColor(1,1,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n",(x-150)/150.0,-(y-150)/150.0);
}
void motion(int x, int y)
{
teapotX=(x-150)/150.0; teapotY= -(y-150)/150.0;
printf("%d %d\n", x, y);
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03 mouse操作");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}



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