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#include <GL/glut.h>
void display()
{
glClearColor(1,1,0, 1);///背景
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.8,0.5,0.2);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
printf("%d %d %d %d\n", button, state, x, y);
}
int main(int argc, char**argv)///進階的main()參數
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03 Mouse操作");///盡量不要用中文
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();///主要迴圈
}

#include <GL/glut.h>
float teapotX=0, teapotY=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
#include <stdio.h>
void mouse(int button, int state, int x, int y)
{
if(state==GLUT_DOWN) printf("glVertex2f(%f, %f);\n", (x-150)/150.0, -(y-150)/150.0);//把mouse設成teapot的位置
}
void motion(int x, int y)
{
teapotX=(x-150)/150.0; teapotY=-(y-150)/150.0;
printf("%d %d\n", x, y);//印出移動的數字
glutPostRedisplay();
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week03 Mouse操作");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);//移動
glutMainLoop();
}
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